This pattern holds true for al 13 Secondary Objective and all 13 Bonus Objective values in the pilot. So if you set all these values to binary 11111111, hex FF, decimal 255, eight adornments will show up under secondary and bonus objectives completed regardless of how many missions are in the Battle. It should be noted that the game doesn't care if secondary or bonus objectives or even if a mission exists inside the Battle.
Based on the original TFTC from 2005 and built upon the X-Wing Alliance Upgrade project, this is a complete overhaul of the game from graphics to gameplay. Also included are six pilots, like the crafty Imperial pilot Backstabber, one of Darth Vader’s wingmen in the Battle of Yavin. This would translate to binary 00111010, in hexadecimal 3A, in decimal 58. The TIE Fighter Total Conversion (TFTC) project is aimed at porting the original classic 1994 LucasArts game TIE Fighter, into the 1999 X-Wing Alliance (XWA) engine. The TIE Fighter Expansion Pack for the X-Wing Miniatures Game includes one stunning miniature, plus its necessary cards, tokens, and dial. So imagine this as an example for completing bonus objectives for the missions in Battle I: The lowest bit is a true (1) or false (0) for if you completed all the secondary or bonus objectives for the first mission, and each subsequent mission is the next higher place. This means that each place has eight values. The secondary and bonus objective completed numbers are bitwise booleans.